/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_BAG_H
#define ARKCORE_BAG_H

// Maximum 36 Slots ((CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
#define MAX_BAG_SIZE 36                                     // 2.0.12
#include "Item.h"
#include "ItemPrototype.h"

class Bag: public Item {
public:

	Bag();
	~Bag();

	void AddToWorld();
	void RemoveFromWorld();

	bool Create(uint32 guidlow, uint32 itemid, Player const* owner);

	void Clear();
	void StoreItem(uint8 slot, Item *pItem, bool update);
	void RemoveItem(uint8 slot, bool update);

	Item* GetItemByPos(uint8 slot) const;
	uint32 GetItemCount(uint32 item, Item* eItem = NULL) const;
	uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem =
			NULL) const;

	uint8 GetSlotByItemGUID(uint64 guid) const;
	bool IsEmpty() const;
	uint32 GetFreeSlots() const;
	uint32 GetBagSize() const {
		return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS);
	}

	// DB operations
	// overwrite virtual Item::SaveToDB
	void SaveToDB(SQLTransaction& trans);
	// overwrite virtual Item::LoadFromDB
	bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields,
			uint32 entry);
	// overwrite virtual Item::DeleteFromDB
	void DeleteFromDB(SQLTransaction& trans);

	void BuildCreateUpdateBlockForPlayer(UpdateData *data,
			Player *target) const;

protected:

	// Bag Storage space
	Item* m_bagslot[MAX_BAG_SIZE];
};

inline Item* NewItemOrBag(ItemPrototype const * proto) {
	return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
}
#endif
